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Author Topic: Feature Requests  (Read 7064 times)

Vallode

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Re: Feature Requests
« Reply #30 on: February 10, 2016, 05:01:48 PM »

New to the forums and the game, I'm loving it.

Quick suggestion:

The addition of a new "Money Management" account, something along the lines of a savings account. This way you can put a set percentage of your profits into an account which is not touched by any other automated service. I have noticed myself that "Free Traders" use the trading account heavily, investing large sums of money, the other accounts: "Station building", "Military building", "Diplomacy" are all used by automated services.

Just a quick thought from a few hours of gameplay, I'm having a blast!
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EsKa

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Re: Feature Requests
« Reply #31 on: February 13, 2016, 05:23:55 AM »


Thanks, I'm glad you like the game :)

It won't make it to the official release, but I sure can patch that in soon after.
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Gabeux

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Re: Feature Requests
« Reply #32 on: February 18, 2016, 05:56:47 PM »

Hey EsKa, it's me..your old time spammer!  ;D

I've gotten back into the game to have a go at the newer version. Colonies being useful and exporting/importing goods are a real cool addition.

However, I'm here to request you two things I always wanted to request, but always forgot about it.

First: A way to name ships automatically.
Or at least a way to rename batch of ships using the "Auto" name function..but being able to attach a prefix, suffix, numbering etc would be pretty great too.
I usually like to name a ton of ships so I can know which sectors are having trouble, or which sectors have the most idle ships, etc.

Second: Some improvement on the Assets screen to enable sorting/filtering by name, sector or activity (AI Module).

Thanks, and congratulations on tomorrow's release!  :D
« Last Edit: February 18, 2016, 09:14:44 PM by Gabeux »
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EsKa

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Re: Feature Requests
« Reply #33 on: February 18, 2016, 09:15:31 PM »

Hey !

The asset list improvements were already planned, and I will see what i can do for mass ship renaming. It will have to wait past the steam release as I am a "bit" out of time right now :)

And thanks !
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TheDeadlyShoe

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Re: Feature Requests
« Reply #34 on: February 26, 2016, 06:45:52 PM »

I think there should be another account for free trader's capital, or a new General account separate from the Trading account.

Right now I run into difficulties when dividing up funds as a very small starting empire because it's very difficult to maintain a balance between Trading being non-self sustaining (income % too low) and having to manually transfer funds out of Trading all the time (income % too high).

What i'd prefer is that money went into a general fund until it hit a cap, and then it was diverted out into the specialized funds. Then I wouldn't have to mess with things.

Either that a trading capital account. Trades would always fill the trading capital account until hit cap, and then the income would divert to the general fund.
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Blondersheel

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Re: Feature Requests
« Reply #35 on: February 28, 2016, 01:28:51 AM »

Hi,

One thing that I would find very useful is a small increase in the number of options in the automatic pause options. I like to have the game automatically pause when one of my traders is under attack. This works great when I don't have any active combat going on, but if I do, the game will of course be paused all the time. It would be nice to have the option to turn on automatic pause for a subset of ships (I.e. All ships on free trader / miner automation).

Thanks!
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eidolad

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Re: Feature Requests
« Reply #36 on: April 27, 2016, 06:07:38 AM »

I really like this game and played it non-stop for about 10 hours on day 1.

I haven't really played enough to learn all of the mechanics...but wanted to get this suggestion in prior to the upcoming "military update"

Whatever strength the AI has needs to arrive together to have any chance against a committed player attack.

One cheesy player tactic:  Bait and Crush.  Jump into an adjacent system.  Fly to the edge of the system and line up all capital ships in a line facing the border to the target system.  Player then goes into the target system with a powerful capital ship and immediately stops on the edge.  This will provide perfectly safe scouting, and lure many of the defenders towards the player ship.  Defeat as many as possible as they come in in singletons.  Retreat as needed across the border to lure any pursuing ships, and/or swap ships to refresh shields, and/or bring in the entire force after weakening the system.

Perhaps some things to do about this:

1.  Apply "fleet formation" in whatever is best/easiest for the AI system defenders:

a) formation:  a simple box would do, or better yet, line abreast towards the main body of the threat (if simple to code), or

b) tagging a capital ship as the primary defender and having all other major defenders escorting it.


2.  Or simply collapse all heavy defenders on the shipyard and leave them there whenever the player arrives with N+ ships/tonnage during wartime.  The formation becomes a huge gun turret requiring a massed attack to defeat...which can manufacture new ships as needed as well.


3.  The manufacturing mechanic is:  if you have the $$$, you can instantly build and crew and launch any ship immediately.  So...why doesn't a far-future galactic empire, which faces threats that can jump in anywhere anytime, simply nano-forge N number of battleships as needed directly at the shipyard being threatened?  The player can spam as many ships as they want up to the point value of the game setup right?  Well why can't the AI do this too if they have the cash?

This can be a configurable "defense savings account ceiling" to allow the game setup to (in effecty) specify how many ships maximum can be auto-purchased to ward off huge invasions.  Those extra ships must be scrapped after N minutes to prevent the player from baiting and switching to attack another sector.

Perhaps make this "defense savings account ceiling" a random and/or hidden and/or species-trait controlled value.

(The above suggestions were written after a game on the "Imperium" map, in which I attacked an AI Core system or two, and stomping on a few Pirate systems.  I am making the assumption that "regular empire defenders" act in the same manner, just with different ships/numbers.  I made my attacks with a group of 8 battleships for the AI Core system attacks, and a group of 4 battleships for the Pirate systems).
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