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Author Topic: AI And Friendly Fire  (Read 1032 times)

Squidcod

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AI And Friendly Fire
« on: February 29, 2016, 07:05:56 AM »

Might be... Less spontaneously disastrous if the AI had similar potential friendly fire settings as the player.

I just lost 150 points of diplomacy due to what was probably a spat between two factions outside one of my warp gates.
Long story short, -1 Shipyard, -1 Military Base and a Fleet of my ships and another factions exploded in an apocalyptic incident that could only be instigated by something like that.

Not the first time it's happened, but now I have to feed them my precious profits until standing normalizes.

Just seems like it might throw some consistency in.

I have similar issues when flying away from a gate in a transport and a stray shot clips my ship, my fighter escort goes berserk and everyone dies.
Everyone being me, because I'm the one that matters.
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EsKa

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Re: AI And Friendly Fire
« Reply #1 on: March 06, 2016, 03:54:29 AM »

It should work much better since 1.2.0.6:

- Area of Effect damage is taking friendly fire into account (because gameplay>realism)
- A bug causing stations to have randomized F/F settings is fixed (will only apply on newly built stations)
- And a third thing i don't remember right now has been improved too regarding ship to ship combat

If you're not using the steam version, it will be uploaded on IGS/Itch.Io this weekend.
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Squidcod

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Re: AI And Friendly Fire
« Reply #2 on: March 08, 2016, 05:14:22 AM »

When last I played I noticed MUCH better friendly fire.
My shield still pinged a few times for an unknown reason, but my escort did not engage.
And this was while salvaging pods in the middle of a huge battle between pirates and a shipyard (the pirates won)

So it seems much better, haven't tried factions fighting each other in my turf yet.
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