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Author Topic: Patch 1.2.0.1 - Multiple Shipyards in One System/Sector  (Read 970 times)

Squidcod

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Patch 1.2.0.1 - Multiple Shipyards in One System/Sector
« on: February 24, 2016, 08:15:44 PM »

Hi,

While playing as the merchant in a humongous generated map,

The Setup:
The AI was taking over a sector controlled by another AI

What happened:
I entered the sector and started building my own stations
The AI started building a Shipyard while I was still building stations
I took over the sector due to station numbers

Result:
Since I controlled the sector it said there was room for 1 shipyard.
The AI started building multiple shipyards.
They got to two before my shipyard was built.

Final Bug:
1 Player owned shipyard and 2 opposing shipyards were built.

Regretfully:
In my ultimate wisdom I overwrote the save with a new game.  That one went abysmally as the two shipyards had a feud obliterating my relationship.

OS and other Stuff:
Windows 7, Ram is about 16Gig, CPU is probably somewhat low end quad core, and GFX Nvidia GT 640
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EsKa

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Re: Patch 1.2.0.1 - Multiple Shipyards in One System/Sector
« Reply #1 on: February 25, 2016, 01:27:34 AM »

Interesting one.

I thought i took care of all edge cases when fixing an old "infinite shipyard" bug, apparently not  :)
The savegame would have been nice but i will likely figure out why all by myself.

In any case, thanks for the report.

Cheers,
EsKa.
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Blondersheel

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Re: Patch 1.2.0.1 - Multiple Shipyards in One System/Sector
« Reply #2 on: February 28, 2016, 12:44:08 AM »

Hi,

I encountered the same issue. It's not only shipyards though. I've found that the game doesn't consider a station to count toward the sector limit while its building. I've seen some cases of the AI unintentially taking advantage of this like the original poster mentioned. I confirmed that I can take advantage of it as well by using multiple dock builders to build all at the same time...I.e. 5 dock builders = 5 shipyards, 5 military bases, 5 factories when the sector only allows 1, 8 factories if the sector allows 3, etc.
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EsKa

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Re: Patch 1.2.0.1 - Multiple Shipyards in One System/Sector
« Reply #3 on: March 06, 2016, 03:31:48 AM »

Yep, noticed and fixed in the update planed for this weekend. Both AI and player sides.
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