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Author Topic: Unending Galaxy 1.2 Changelog  (Read 2648 times)

EsKa

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Unending Galaxy 1.2 Changelog
« on: February 13, 2016, 05:31:10 AM »

Changes currently implemented for the version 1.2

Faction AI
 + Military AI should be slightly better at handling hostile pirates and player ships
 + Military AI should be much better at defending against invasions and protecting point of interests
 
Ship AI
 + Patrol ships will attack nearest hostile instead of a random if given the choice
 + Pirate raiders and bosses can cancel attack if the prey drops all its cargo
 + Bounty hunters cancel attack if bounty gets paid
 
Comms
 + Bounty Hunters accept bounty payment
 + Bounty Hunters will initiate communications before firing at you (if they are after your bounty)
 + Police will initiate communications before firing at you if you have illegal cargo or bounty on your head
 + Police will pacify the military too if you pay the fine
 + Military ships will act like police ships as long as you're not at war
 + Stations will refuse to talk to you if you have too high a bounty
 + Station builders will accept to stop fighting now

Content
 + Added pirate variant of Drath Frigate
 + Completed Ore Belt map
 + Imperium become the default map
 + Sanitized ship and station descriptions
 + Sanitized tutorial text and hints
 + Military Bases and Shipyards get a massive boost to energy generation
 
Gameplay
 + You can move and turn while jumping (NPC ships will gain that ability later on)
 + Made heavy missiles easier to dodge in small crafts
 + Made tutorial pirate ships hostile, they should be easier to target
 + Added warning when entering a hostile sector for the first time
 + Response when attacking a trader in a large defended sector lessened
 
Graphics
 + Added another "ship exploding" animation
 + Reworked some sprites and UI elements
 + Added 2 new planets and updated maps accordingly
 + Better looking lasers (beam size based on weapon size, fixed transparency)
 + New mission icons
 + More detailed rotations
 
Performances
 + Full optimization pass, multiple small improvements all around the code
 + Military AI less CPU intensive
 + Laser heavy fleet battles render faster

Sound
 + Converted all files to OGG because MP3 licensing is a thing, sadly
 + Linear Interpolation for moving sounds (removes weird stutters)
 + Other small improvements to the way SFX are played
 + Added new engine sound for large ships
 + Replaced place-holder sound effects
 + New additional music tracks

Steam Community
 + Cards, screen backgrounds and icons
 + Replaced launcher by simple mod manager
 
User Interface
 + Added animation to confirm orders given to your assets
 + More informative and accurate loading screen
 + Added hotkey to recall last message in tutorial (F11)
 + Added skin to build list in shipyard menu
 + Made some lists more readable.
 + Removed numbers from Save/Load dialog, made the window bigger
 + Added sound effect when buying or selling goods and ships (placeholder)
 + In galactic map popup : red text if hostile sectors
 + Added restore default bindings button to control settings
 + Equipment menus display weapon and shield information
 + Ship Equip skin overhaul
 + Added button to get all bounties on the board
 + Added option to disable incoming NPC messages (useful if you plan on being a pirate)
 
Bug Fixes
 + Fixed: Faulty mines (weapon) physics and logic
 + Fixed: Multiple very minor glitches
 + Fixed: Some small issues related to cargo pods creation method
 + Fixed: Crash in last version of weapon editor
 + Fixed: Graphic settings menu not centered
 + Fixed: Potential error message when closing game from pause menu
 + Fixed: Button to load a savegame when no savegame is selected isn't greyed out
 + Fixed: Using Pirate Guild services doesn't refresh the Guild menu (IP and money not updated)
 + Fixed: Error message in carrier setup menu
 + Fixed: Some SFX related issues (explosion sfx init even when explosion too far away)
 + Fixed: Hints in shipyard menu is too small
 + Fixed: new game menu's faction logo not working well with transparent images
 + Fixed: Changing filter in sector info panel doesn't work when the game is paused
 + Fixed: Typos left and right
 + Fixed: Trade menu is not on "buy" tab by default
 + Fixed: shift key not disabled when window not focused
 + Fixed: Bounty Hunter fines
 + Fixed: Crash in shipyard template menu
 + Fixed: Jump animation doesn't follow player across sectors
 + Fixed: Bug caused by ship jumps
 + Fixed: Menu related sound effects could corrupt output (static, reverb)
 + Fixed: Some Inconsistencies with dialogs
 + Fixed: Word wrapping in multiple windows
« Last Edit: February 20, 2016, 01:42:21 AM by EsKa »
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Kane Hart

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Re: Unending Galaxy 1.2 Changelog
« Reply #1 on: February 14, 2016, 01:54:16 AM »

Just got the update (via steam) What a nice update the Interface feels more alive now and a bit more modern.
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EsKa

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Re: Unending Galaxy 1.2 Changelog
« Reply #2 on: February 14, 2016, 04:02:26 AM »

Yes, i am using this last week to polish the menus and flavor texts alongside. There are also a few last minutes fixes and AI tweaks too.
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Paul

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Re: Unending Galaxy 1.2 Changelog (rc patch 2)
« Reply #3 on: February 17, 2016, 05:18:54 AM »

Looks like a good time to jump back in. Lots of nice changes since I last played. Can't wait to try it out.
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EsKa

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Re: Unending Galaxy 1.2 Changelog (rc patch 2)
« Reply #4 on: February 17, 2016, 04:11:14 PM »

Hey paul, welcome back :)

The above changelog is a bit incomplete. There are quite a few new features getting polished for 1.2 / Steam release.
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Paul

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Re: Unending Galaxy 1.2 Changelog (rc patch 4)
« Reply #5 on: February 18, 2016, 01:37:48 AM »

Do you have a small test group going or something? I added it to steam Monday but it never did give an option to download it, so I assumed it wasn't available until the 20th. But then I see bug reports from it...
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EsKa

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Re: Unending Galaxy 1.2 Changelog (rc patch 4)
« Reply #6 on: February 18, 2016, 04:58:41 AM »

Yes I distributed the beta/press keys to a few people for testing purposes, most are interacting outside of the forum, though. The standard version doesn't unlock until the 20.

It is however a bit late to request one now, we're approximately 40 hours before the release and I am still polishing. The rare remaining (non trivial) bugs are too rare/random to get fixed within that time frame. Thankfully, I will be able to patch the game much more quickly/easily on steam compared to the other stores.
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Paul

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Re: Unending Galaxy 1.2 Changelog (rc patch 4)
« Reply #7 on: February 18, 2016, 05:32:33 AM »

Ah. Yeah, 40 hours isn't much to wait.

Was just curious, since I had a steam key activated but it didn't let me download :)
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Gabeux

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Re: Unending Galaxy 1.2 Changelog (rc patch 4)
« Reply #8 on: February 18, 2016, 06:04:18 PM »

Sounds awesome. Also, nice to see Paul around here too. We seem to enjoy the same kind of games. :)
A question, though, is the new version save-game compatible, or is it just better to start over?
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EsKa

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Re: Unending Galaxy 1.2 Changelog (rc patch 4)
« Reply #9 on: February 18, 2016, 09:06:53 PM »

Hey :)

I think it's compatible with 1.1.5, no idea about previous versions.
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Gabeux

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Re: Unending Galaxy 1.2 Changelog (rc patch 4)
« Reply #10 on: February 18, 2016, 09:13:39 PM »

Noice. It's mostly because I'm playing on a gigantic map and things are starting to go crazy, so I might want to finish this one first in case it's not compatible, but I'll give it a try.  ;D
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Chaplinchap

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Re: Unending Galaxy 1.2 Changelog
« Reply #11 on: April 28, 2016, 04:29:34 PM »

Hi EsKa

I was wondering. I asked sometime ago how to get cd key on steam if i own/brought game before steam realise, and you linked https://steamcommunity.com/app/439720/discussions/1/412446292773685069/
But i brought game via itch.io and i dont have the link/cant find the link??

- The problem is that the game doesn't seem to update via the launcher? - so my version is still 1.1.0.5.

There are 2 reasons why i want to have cd-key for steam, 1. Updates of course.
2. so that i never "lose" the game. because right now its on my computer, and if i get a new  or reinstall everything on the computer i dont know how to get hold of the game again - when i dont have it on steam? :( :( :(

I hope you can help me with this - I really want to play the updated version :)

Regards

Chaplinchap
« Last Edit: April 28, 2016, 04:35:57 PM by Chaplinchap »
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