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Author Topic: Current 1.1.5 Changelog (2016-01-02)  (Read 1052 times)

EsKa

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Current 1.1.5 Changelog (2016-01-02)
« on: December 18, 2015, 10:09:41 PM »

Those are the changes already implemented for next update. There are more to come and I will update this topic along the way. 1.1.5 will not contain anything really ground-breaking as the general idea is to have a version that's not too buggy for the Steam release.

AI
 + Faction AI can send military defense ships in foreign/pirate territory if it has assets there

Content Patch [Deluxe Edition]
 + Added Ceridan faction and playable tech group (unique ships, buildings, wares)
 + Added "Besieged" large symetrical map
 + Added "Ore Belt" medium map
 + Added "Ceridan Invasion" special event
 + Added new, rare, titanium ore
 
Gameplay
 + Siraks and SPQR can no longer build capital type colonies on rocky and acid planets
 + Added high risk / reward mission to destroy Swarm Hives
 + Minor changes to some colony imports/exports
 + Minor price changes for various goods
 + swarm spores "gun slot" reduced from 2 to 1; HP from 3000 to 2500
 + SPQR event "window" larger (can happen sooner/later in the game)
 + Can no longer build balanced colonies on volcanic worlds
 + Slightly increased power generation of the Man-o-War
 
Game Settings
 + Added 90 FPS setting
 + Added ability to enable/disable menu antialiasing
 + Added ability to set the nebulae transparency level (for those who find them too colorful)

Graphics
 + Added some pilot portraits variations to niliths, siraks, humans
 + Made AI Core carrier and battleship slightly bigger
 + Replaced computer plant by better looking building
 + Added volume to pirate bases and other buildings
 + Replaced a few AI Core buildings
 + Nilith shipyard, power plant, military and trade stations are pulsating
 
Modding Tools [Deluxe Edition]
 + Map Editor : Added visual indication of nebulae and solar systems when appropriate paint modes selected
 + Map Editor : Easier to know which solar system names have already been used on map (star in front of name)

Performances / Code Stuff
 + Upgraded graphic library
 + Misc small code changes & improvements
 + Smoother movement in higher refresh rate
 + Improved list management in Sector Info Panel
 + Slight changes to savegame format so we can store more complex info about factions, special events and plotlines

User Interface
 + Made the "dark" sectors on the galactic map clickable to make exploration of new sectors easier
 + Added "My Assets" filter to Sector Info Panel
 + Drag and dropping weapons and shields works in ship equipment type menus
 + Increased Dock Scanner menu width
 + Galactic Map : One click to select a sector, 2 clicks to enter a sector
 + Galactic Map : Sector Info panel tied to selected sector when map open so you can move the mouse without canceling current selection
 + Galactic Map : Top right info popup still tied to the sector your mouse is over, made visible even if sector info panel is open
 + Galactic Map : "My Assets" filter made more useful: lone ships are easier to locate, added numerical value.
 + Resized save/load menu
 + Made bounties in bounty board easier to read
 
Bug Fixes
 + Fixed: Falling Letters / Matrix bug (hopefully)
 + Fixed: Take control button doesn't work in asset list
 + Fixed: Incorrect thread timings
 + Fixed: Small display issue with popup on galactic map
 + Fixed: Closing the game with empire manager open and money management selected could cause a problem
 + Fixed: Nilith primary planet type should be oceanic
 + Fixed: Couple of small design mistakes in Imperium and Hiveworld maps
 + Fixed: Couple of error messages in map editor
 + Fixed: Spaceflies (and potentially other neutral objects) registering as "foes" to AI Core and Swarm
 + Fixed: Given enough time and resources, swarm queens could bypass their hangar limits
 + Fixed: 2 mouse cursors visible when some menus are open
 + Fixed: Buying equipment in a dock with said equipment in cargo bays lead to buying the wrong amount of equipment
 + Fixed: Moving cargo around causes the profit/loss indicator to go bonkers
 + Fixed: Access violation under specific case in trade menu
 + Fixed: Wrong font on Shipyard's buy button
 + Fixed: Stats not always showing properly when a game ends
 + Fixed: Sector Info panel  and Galactic map showing data that should be hidden by fog of war
 + Fixed: Animation frames could appear in the wrong order
 + Fixed: Game Editor - potential crash when refreshing database
 + Fixed: Potential crash in alien name generator
 + Fixed: Finite resource button not working as expected
 + Fixed: Incorrect framerate when capping fps
 + Fixed: Selecting a fleet and then a single ship would not deselect the fleet
 + Fixed: Order to build a trade station can fail
 + Fixed: Exception if a faction has no military ship to assign to an attack fleet
 + Fixed: Problem that may cause a faction to not build a specific mine it needs
 + Fixed: Exception related to asteroid deletion
 + Fixed: Some accepted missions wouldn't be listed in the mission tab of the empire manager
 + Fixed: Special events couldn't occur while a plotline is active
 
« Last Edit: January 09, 2016, 06:27:06 AM by EsKa »
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EsKa

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Re: Current 1.1.5 Changelog (2016-01-02)
« Reply #1 on: January 03, 2016, 02:00:19 AM »

Happy new year !

OP updated.

This is basically the bulk of the next 1.1.5 release, give or take a couple features. I'd like to do something a bit special with the new faction, it's tied to the dock/pillars you can find hidden in remote sectors. Not sure I have the time to properly test it before the release, so we'll see. But with the incoming Steam release, bug fixes and UI take the priority over the "big features".

The faction and related goods, objects, graphics and the 2 new maps are added as an official mod for the deluxe version only. None of it has been extensively tested balance wise. Quick (couple hours) long games didn't reveal anything drastically out of balance, though.

Cheers,
EsKa.
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