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Author Topic: Ware Mod - Coffee  (Read 1459 times)

Seeler89

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Ware Mod - Coffee
« on: October 16, 2015, 12:06:09 PM »

This is my first mod. I plan to expand it at some point.
I thought just having one mod was kinda sad.

This adds a new ware. Coffee. It's simple.

https://drive.google.com/file/d/0B485pubk5LKdX1lET0ZHRE55MzA/view?usp=sharing

Seeker
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Seeler89

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Re: Ware Mod - Coffee
« Reply #1 on: October 24, 2015, 10:15:15 PM »

Hey all again...
https://drive.google.com/file/d/0B485pubk5LKdOFFnaDdsT2lsM1E/view?usp=sharing

This is mark two of this mod. What it adds is 3 wares, 3 stations.

Energy Cells goes to Coffea Plant which makes Coffee Beans, Which with more Energy Cells goes to the Maxwell House makes Ground Coffee, Which with Energy Cells and chemicals goes to Tassimo makes Liquid Coffee.

This is not balanced yet. I would like feed back from people please. I also wonder if you guys have tried this.

Thanks

Seeker


P.S. Eska, what is the Benefits stuff in the editor?
« Last Edit: October 24, 2015, 10:17:05 PM by Seeler89 »
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EsKa

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Re: Ware Mod - Coffee
« Reply #2 on: October 27, 2015, 06:41:54 PM »

I've not tried it, yet. Paradoxically, I don't have the time to play my own game :)

Anyway, i thought benefits in the editor was self explanatory. It's the calculation of how much money the factory is supposed to generate per production cycle. It's the

(product.average.value * quantity) - sum of (input.average.value*quantity)

it is, of course, a rough estimate as the in-game prices are being dynamically assigned based on multiple factors. But all in all, if this value is in the negative, your factory will loose money.
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Seeler89

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Re: Ware Mod - Coffee
« Reply #3 on: October 27, 2015, 09:24:01 PM »

That makes much more sense now. Thank you.
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