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Author Topic: Unending Galaxy 1.1.0.6 Changelog  (Read 3469 times)

EsKa

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Unending Galaxy 1.1.0.6 Changelog
« on: September 13, 2015, 01:07:18 AM »

v1.1.0.6

Changes
 + Reskin of the menu tabs
 + Funds are issued as soon as a build order is given (you get it back when the order is canceled)
 + You can set/unset homebase settings for multiple ships simultaneously
 + Player no longer an ally of the AI Core in Rigellian Empire scenario (wasn't working properly)
 + Colony List indicates when you have no colonies instead of just displaying a blank list
 
Game Settings
 + Added DirectX9 Legacy Mode setting to graphical options
 + Added option to cap the FPS to specific values instead of the monitor refresh rate
 + Added option to disable nebulae completely
 
Bug Fixes
 + Fixed: Crash caused by player ships following each other
 + Fixed: Crash before loading a game / restarting a sessions without quitting
 + Fixed: Longer games end up with no asteroids on the map regardless of settings
 + Fixed: Multiple savegame related issues
 + Fixed: Error message in multiple ship setting edition
 + Fixed: You could assign the same keyboard shortcut to two different commands
 + Fixed: You could assign [Esc], [Shift] and [Ctrl] keys to commands
 + Fixed: Potential error in the trading interface
 + Fixed: Item selection isn't consistent between buying and selling
 + Fixed: It was possible to go to a disabled colony management screen in the basic edition
 

v1.1.0.3

Changes
 + Player's automated Dock Builders no longer try to build in foreign territory

Bug Fixes
 + Fixed: Missiles/Bullets could theoretically jump and use gates
 + Fixed: Error when buying items (new quirk in the upgraded graphical library, at least this one is easy to deal with)
 + Fixed: Freeze in factory setup menu


v1.1.0.2

Changes
 + Build button asks for a location first
 + Hostile pirate raiders will give up pursuit if you go far away enough (2 sectors)
 + Added option to repair your stations in their setting menu
 + Ship parts factories no consume resources for nothing when the ship part cap is reached
 + Reduced production rate of ship part factories

Performances
 + Menus are way more responsive when the game isn't paused
 + Slightly reduced initial game loading time
 + Slightly better FPS on the Galactic Map
 
Bug Fixes
 + Fixed: Loading a game after another may cause issues
 + Fixed: Floating point / divide by zero error in trading menu
 + Fixed: Possible error on docks for races that have factories but no trading type ships
 + Fixed: Occasional small bug in rendering code
 + Fixed: Music will stop completely if the game fails at load a mp3
 + Fixed: Failure to load the sound library no longer crashes the game, sound get disabled instead
 + Fixed: Help tooltips not fading out properly
 + Fixed: Dropdown menus not closing properly when the menu system is under load
 + Fixed: Player starts with fixed amount of ship parts instead of what he is supposed to get from scenario


v1.1.0.1

Changes
 + You can use the Ship Setup menu on multiple ships now (only some of the settings are available)
 + Game no longer reset keyboard/video settings when installing new version
 + Pauses the game when a jumpgate is getting used
 + AI Core's Data Array is no longer flagged as a military station
 + Added option to disable sky background 'live' generation to improve loading delay between sectors
 + Increased max weapon slot per ship to 15 (from 13)

Bug Fixes
 + Fixed: Rare freeze when moving from a sector to another (at least if Procedural Sky setting is disabled)
 + Fixed: Shift+Click in AssetList if nothing is initially selected causes an error message
 + Fixed: Games unpausing when closing a ship setup menu called from the asset list
 + Fixed: Building animations disappear when loading a savegame
 + Fixed: Error with jump shortcut in free camera mode
 

v1.1.0.0

AI - Free Traders
 + Free traders will sell cargo at a loss if they can't find a better deal for a long time
 + If a free trader can't sell it's cargo for profit it will be shown in asset list and anywhere where ship orders are displayed

Colony Management ** New ** [Deluxe Edition]
 + Added colony list menu and shortcut (F4)
 + Added sector info submenu to see detailed info about colony
 + can build new / replace existing colonies
 + Colonies you can't maintain (on sector takeover) will be replaced by ruins

Controls
 + New Free Camera mode which can be toggled on / off with the [change ship] and [center on target] keys
 + Moving free camera toward a sector border moves to adjacent sector if any
 + Added shortcut key to get nearest available (non busy) dock builder
 + Double tapping a fleet shortcut centers the camera on the fleet
 + It's now possible to order a ship to use a gate specifically (move near gate, select/center both, "use" gate)
 
Game Data
 + Renamed and rebalanced a few colony types
 + Tweaked shield energy consumption
 + Improved AI Core shields and weapons so they become a bigger threat
 + Improved AI Core capital ships
 + Minor alterations to the Imperium map
 + Improved and spellchecked some text dialogs [thanks to Chlorique Queas]

Gameplay
 + Ships with no weapon systems (or no weapon equipped) will continue course when under attack
 + Taking control of a ship no longer cancel current orders and automation (they are paused instead)
 + Weapon settings (defensive, offensive, disabled, automated) are working as intended now
 + Added note about new camera system to tutorial
 + Added (optional) icons on the border of the screen for out of view objects like current target, gates and docks
 + Added option to set a combat behavior for your ships (normal, long range, ignore) [Deluxe Edition]
 + Added option to set which fighter type will be used when rearming your carrier [Deluxe Edition]
 + Added some variety to NPC raiders and bounty hunters combat behaviors
 + NPC carriers use different modes to handle wings (defensive and offensive)
 + Player no longer get free dock builders if the building manager is enabled
 + Swarm Hive host some pods for protection
 + Added manual carrier commands (deploy, recall, attack) [Deluxe Edition]
   
Graphics
 + Big asteroids drop debris when blowing up
 + Replaced old ugly star graphics by shiny new ones
 + Undocking ships fade in the environment
 + Added animation frames to science labs
 
Performances
 + Multiple code optimizations for improved performances
 + Savegame loading/saving is *much* faster, especially saving
 + Savegame loading/saving no longer require large amount of free hard disk space
 + Weapon systems use much less CPU
 + Reduced initial game loading time by a nice margin (more accurate progress bar too)
 + Empire Manager menu should be more responsive
 + Slightly reduced max amount of spaceflies per sector
   
Settings
 + New unified game setting menu
 + All game settings are put in the same engine.cfg file
 + Added option to set how detailed rotations are (heavy influence on RAM usage and loading time)
 + Added option to automatically save the game every X minutes
 + Default rotation quality set to medium (pre-1.1 setting is considered high)
 + Added options to show/hide screen border icons for out of view objects
 + Added optional "win conditions" to the "new game" menu
 + Added "starting location : randomize major factions" to the "new game" menu

Shield Systems
 + Rebalanced how shield damage and charge are calculated (consistent charge speed and battery consumption)
 + Shield damage and charge calculation less CPU intensive
 + Multiple shields on same ship count as one big shield (sum of shield statistics)

User Interface
 + All : AI modules can display custom orders (buying escort at, waiting for trade deal, ...) in relevant menus
 + All : Slight redesign, font size/style, color used in many (sub)-menus
 + Cargo Panels :  display used space instead of free and color coded
 + Cargo Panels :  display total value for wares in addition to value for a single unit
 + Diplo Menu : double click a faction in treaties switch menu to this faction
 + Empire Manager : Integrated colony manager
 + Hangar Panels :  display used hangar bays instead of free ones
 + Main : Health info no longer displayed when no player owned ship is selected / controlled
 + Pause Menu : Same style as other menus
 + Sector Map : Selected object name is shown
 + Ship Scanner : Added colors to weapon and shield lists
 + Ship Scanner : Right clicking a weapon/shield display its stats
 + Ship Setup : double clicking homebase will close menu and center camera on homebase
 + Ship Setup : change homesector -> map centered on ship current location when opened
 + Ship Setup : Removed unused and confusing 'profile' from equipment tab
 + Trade Menu : Completely revamped dock/trade menu
 + Trade Menu : Sell menu tells you how much profit (or loss) you are making when selling items

User Interface - Galactic News
 + Merged journal and galactic news tabs into a single one
 + Added basic filters to galactic news: all, important, war, diplomacy, economy, losses, bounties, events
 + Added info about who killed your station in relevant news
 + Altered other existing news item

Bug Fixes
 + Fixed: Ships without weapon system still trying to fight causing the ship to do nothing (+ causes exceptions, slowing down game)
 + Fixed: Clearing your bounty at a pirate base would repair your hull for free (don't even ask)
 + Fixed: Shipyard would always repair playership instead of the one doing the communication (and multiple similar ones)
 + Fixed: Pirate menu options would target the playership instead of the one communicating with the base
 + Fixed: Unequipping weaponry in ship with full cargo deletes the weapon/shield
 + Fixed: Changing fleet keyboard shortcuts (0-9) had no effect
 + Fixed: Stack crash in IsFoe under very specific conditions
 + Fixed: It was somewhat possible to order a ship to kill/escort/follow/dock.at itself
 + Fixed: Bug in shield editor preventing saving of shield data under correct file name [1.0.5]
 + Fixed: Sound Effect crash when too many sounds are played simultaneously
 + Fixed: Unclear early message in tutorial
 + Fixed: rare exception bug in rendering thread
 + Fixed: Error message if clicking very fast all over the trade menu
 + Fixed: Disabling sound not working properly
 + Fixed: Easy to shoot missiles at your own ships by accident
 + Fixed: Possible stability issue on game start up
 + Fixed: Save-game slot getting erased if savegame operation fails for any reason (disk space, game error)
 + Fixed: Possible threading issue when faction update their asset list
 + Fixed: Some issues with buttons being enabled/visible when they shouldn't be
 + Fixed: News/Journal system wasn't thread safe, may have caused very rare issues
 + Fixed: Many small user interface issues (wrong font, text size, spacing, ...)
 + Fixed: Button "undock" that disappear in the hangar tabs
 + Fixed: Inconsistent results when pressing the ESC key
 + Fixed: Inconsistent pause/unpause behavior when closing menu
 + Fixed: Possible divide by zero error with weightless wares (modded games only)
 + Fixed: Potential exploit in trading menu
 + Fixed: Possible exception when exiting game to main menu
 + Fixed: "Auto pay bounty" checkbox in Empire Manager not updated properly on reload
 + Fixed: Exploit in which you could make your own civilian ships unequip weaponry and drop cargo
 + Fixed: Shipyard and Empire Manager menus don't refresh correctly if game is paused while those menus are used
 + Fixed: Rare ships escorting the wrong thing after their leader got killed
 + Fixed: Misc text / layout issues
 + Fixed: Empire Manager trying to load Asset List when open even if not on asset tab
 + Fixed: Lock checkboxes in Empire Manager not set properly when loading a savegame
 + Fixed: Possible exception in rendering code related to explosions (non looping animations in general)
 + Fixed: Loading a game while another is running could lead to crashes and unexpected bugs
 + Fixed: Potential multithread issue on startup could prevent game from loading in rare, random occasions
 + Fixed: General purpose thread (mission, events...) not halted when loading a game could cause crashes
 + Fixed: Ships running running the "sell ware" action could ignore money requirements under specific conditions
 + Fixed: Crash if engine.cfg is outdated
« Last Edit: January 09, 2016, 06:23:59 AM by EsKa »
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joeyeti

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Re: Upcoming 1.1 Changelog (2015-09-13)
« Reply #1 on: September 14, 2015, 05:22:35 PM »

Nice changes EsKa! Itching to try it out :) Not that I had much time to play recently, but I HOPE I will have some soon...
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Wanabe

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Re: Upcoming 1.1 Changelog (2015-09-13)
« Reply #2 on: September 15, 2015, 04:28:23 AM »

I also agree there's a good set of changes in there. Looks like a good amount of quality of life stuff plus the big feature of colonies which is pretty cool.
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EsKa

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Re: Upcoming 1.1 Changelog (2015-09-13)
« Reply #3 on: September 15, 2015, 01:08:31 PM »

Thanks, there should be one or two more major features depending on how long it'll take me to balance things out and the usual misc UI/control tweaks.

save games from previous versions won't be compatible as i am using a new format to speed up saving/loading. There's a fair chance that mods should stay compatible, though.
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Fireball14

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Re: Upcoming 1.1 Changelog (2015-09-13)
« Reply #4 on: September 17, 2015, 07:43:11 PM »

Cant wait to play, any ETA on when 1.1 is coming out?
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EsKa

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Re: Upcoming 1.1 Changelog (2015-09-13)
« Reply #5 on: September 17, 2015, 09:30:34 PM »

Before the end of October (hopefully sooner) as I'd like to synchronize the 1.1 version with the release on Steam. I am waiting for specific legal paperwork in order to be officially on Steam, and apparently it may take a month or so for me to get it.
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Fireball14

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Re: Upcoming 1.1 Changelog (2015-09-13)
« Reply #6 on: September 18, 2015, 12:31:08 AM »

Yay for steam release!  ;D
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Seeler89

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Re: Upcoming 1.1 Changelog (2015-09-13)
« Reply #7 on: October 24, 2015, 10:26:27 PM »

Before the end of October (hopefully sooner) as I'd like to synchronize the 1.1 version with the release on Steam. I am waiting for specific legal paperwork in order to be officially on Steam, and apparently it may take a month or so for me to get it.

And luck with this update and your legal paperwork. The Steam release will be awesome.
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EsKa

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Re: Upcoming 1.1 Changelog (2015-10-27)
« Reply #8 on: October 27, 2015, 06:13:36 PM »

Updated the changelog, likely for the last time before 1.1 release. I may have forgotten a few minor things left and right, but nothing major.
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