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Messages - joeyeti

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General Discussions / Re: Upcoming 1.1 Changelog (2015-09-13)
« on: September 14, 2015, 05:22:35 PM »
Nice changes EsKa! Itching to try it out :) Not that I had much time to play recently, but I HOPE I will have some soon...

General Discussions / Re: Can help with updating the Wiki...
« on: July 22, 2015, 10:07:27 PM »

Yep, will use PNG - thought about it mind you, but now that you mention the potential scaling issue, will go the quality route :) I myself also like PNGs over JPGs when possible, also because of the Alpha channel etc. etc.

And Inkscape/Gimp/Scribus like them too, so...

General Discussions / Re: Can help with updating the Wiki...
« on: July 22, 2015, 09:27:30 AM »
Thx EsKa for the wiki registration!

Already started to do some tweaks and small additions, also replaced a few screenshots with versions from the current build. Will continue (planning a short trip tomorrow until Sunday, so this week is already occupied :)).

General Discussions / Re: Can help with updating the Wiki...
« on: July 16, 2015, 07:04:01 PM »
Sure, take your time! A fresh and well-slept developer is a good developer :)

Thx for the explanation EsKa! That is what I wanted exactly :) And I understand what you are talking about as well... (pat on my shoulder).

If you can squeeze any further optimization out of the engine (or, as you said, replace some code structures with your own), it will definitely help us "slow notebook users" :) Even that "choppy rotation" option, I would not mind it much anyway - the more options, the better, I can always switch to full shiny'!

Or go buy an SSD :)

I mean, I presume I do have quite a slow machine (a notebook with an Intel i5 processor and onboard graphics), but what exactly is the game engine doing when I start the EXE file?

Is it decompressing stuff to run, or loading things into memory? Not that I know what I speak about (much), so just wanted to know if the "slowness" for me (a minute of loading or so usually) just means a slow machine on my end, or if it can still be optimized somehow?

General Discussions / Re: Unending Galaxy Changelog
« on: July 15, 2015, 12:01:19 PM »
Nice one EsKa!

Just tried it on my laptop and it now works with sound as well! Cannot attest to the speed increase myself (perhaps cause I only have a dual-core mobile Intel i5 chip), so...

Keep it up!

General Discussions / Re: Can help with updating the Wiki...
« on: July 13, 2015, 10:06:05 PM »
Yeah, I already contributed to quite a few, should be no problem to learn local features.

Take your time!

Yeah, moving targets can screw that... maybe an idea will spark about that.

That will be great!

General Discussions / Can help with updating the Wiki...
« on: July 13, 2015, 03:09:48 PM »
Hi EsKa,

if you need a hand with updating the Wiki (in terms of cleaning up the language and adding more stuff as I dive deeper in the game), I can help out!

I saw many outdated screenshots from the game (that should be replaced by current versions to keep the pages consistent), text bugs creep here and there (unfinished words/constructions), some more explanations etc...

When buying Wares at a station there could be a small notification added that would show if the particular component is compatible with your current ship.

Yes, often times you might just buy something for other ships/for sale, but in those occastions that you want to equip your current ship, you could see what you can install or not, without changing windows to your Ship settings/Equipment and then back again.

OR, have a side panel show your current ship's slots in a summarized way.

It would be cool if during checking the Missions for instance (or Bounty offers) you could somehow activate a mini-version of the Galaxy Map to be able to see where you are at and where the target of the Mission/Bounty run is. Currently you have to activate the Galaxy Map and the original window is of course closed (I think), so there is some unnecessary clicking. Or I am unaware of the most effective way to do this :)

OR, at least if one could have something like "15 sectors away" at the end of the Mission/Bounty description.

You know, just to know your distances :)

I am pretty sure this was already mentioned, but wanted to give it prominence.

It would be really nice to show pointers on-screen for the more important objects in the immediate space (at least), such as stations/shipyards/factories and targetted ships/current mission goals.

Not sure about the exact execution - to not to clutter the map that much - but a simple label with the appropriate name appearing at the correct edge position would do fine.

And perhaps if the icons that are used on the Sector map could also be used as pointers on the base view, that could even help differentiate between them and individual ships (as you can learn icons pretty fast).


Yes, perhaps abandoning the arcade concept might help the game out in consistency and such. Or, leaving that in, but as an optional key to "TAKE COMMAND OF THIS SHIP", with the default being a point-and-click interface for all ships.

Glad to be of service and finding bugs!

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