legit

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Blondersheel

Pages: [1]
1
Development and Suggestions / Re: Feature Requests
« on: February 28, 2016, 01:28:51 AM »
Hi,

One thing that I would find very useful is a small increase in the number of options in the automatic pause options. I like to have the game automatically pause when one of my traders is under attack. This works great when I don't have any active combat going on, but if I do, the game will of course be paused all the time. It would be nice to have the option to turn on automatic pause for a subset of ships (I.e. All ships on free trader / miner automation).

Thanks!

2
Troubleshooting / 1.2 Minor Bugs
« on: February 28, 2016, 01:13:58 AM »
Hi,

I've just started playing the game (which is great btw!) and have been compiling a list of issues I've encountered.

1: already mentioned stations not counting towards sector count until finished building
2: when manually building stations, if I change my view to a different sector, building progress on the station currently under construction stops. I noticed this when clearing sectors and following up with dock builders, then jumping to start clearing out the next sector. *EDIT* I just played in the same game and this issue did not occur. Not sure what the cause was the first time.
3: when selling wares, the game calculates the gain/loss based on the total quantity originally purchased...I.e. If I go buy 5000 energy cells and use 4000 of them to complete trade quests, then go sell the last 1000 to a station, the game will show a huge calculated loss even if I'm selling the energy cells for a higher price than I paid (paid 5000x10, selling 1000x15).

Thanks again for making the game!

3
Hi,

I encountered the same issue. It's not only shipyards though. I've found that the game doesn't consider a station to count toward the sector limit while its building. I've seen some cases of the AI unintentially taking advantage of this like the original poster mentioned. I confirmed that I can take advantage of it as well by using multiple dock builders to build all at the same time...I.e. 5 dock builders = 5 shipyards, 5 military bases, 5 factories when the sector only allows 1, 8 factories if the sector allows 3, etc.

Pages: [1]