Anarkis Gaming Forums

Unending Galaxy => Development and Suggestions => Topic started by: EsKa on May 02, 2016, 10:59:44 PM

Title: Public Test 1.2.5 (Steam only)
Post by: EsKa on May 02, 2016, 10:59:44 PM
Hi there,

A work-in-progress version of the game is available as a test branch.

It fixes many problems with 1.2.1x and add a lot of the things that were discussed in the 1.3 development blog. It's not finished, well, it's half way finished, but I made a lot of internal changes that require public testing.

This version is NOT mod or save compatible with 1.2.1 and I cannot promise 1.2.5 will be save or mod compatible with 1.3 once it's officially released. A tool to convert 1.2 files to 1.2.5 is included, though (check in the data folder).

People who are experiencing freezes or crashes with the current 1.2 version should really try this version.



If the game refuse to launch, you may have to delete the content of the game's folder manually, it should be located in: Steam\steamapps\common\UnendingGalaxyDeluxe


v1.2.5 Public Test

[ Not Save Compatible | Not Mod Compatible ]

Faction AI
 + Better allocation of money
 + Better at detecting and responding to building of military bases in territory

 + Shipyard Build time proportional to ship value
 + Bounties proportional to military strength
 + AI Core gains the "fast shipyards" trait
 + Added "armored" ship tag: hull absorbs 50% of damage
 + Increased colony building time x10 (takes a few minutes instead of seconds)
 + Large shield systems need a longer period of time before being able to charge after a hit
 + Killing a carrier will desactivate all its drones
 + Ships are using a tag system to determine how the simulation is going to use them
 + Military bases and carriers use drones instead of fighters.
 + Drones can't be piloted directly and come with preset weaponry
 + New faction trait "fast shipyards" : 30% faster ship production
 + SPQR has gates closed to non allies until the SPQR related event fires
 + Pirates use more ships
 + Warpgates can be destroyed
 + Small chance of spawning capital class raiders and bounty hunter after an hour of gameplay
 + Ceridan (AI) get more money on spawn so production isn't crippled
Game Data
 + Weapons fire rate reduced, damage increased (keeping roughly same DPS)
 + Rebalanced weapon prices, damages and energy consumption
 + Rebalanced stats of most ships, too many changes to list
 + Added many drone variants for each tech group
 + Drath : new dreadnought and armored cargo
 + Federation : new dreadnought and changes to existing ships
 + Siraks : new dreadnought, new corvette, and replaced frigate
 + AI Core: new assault cruiser, old cruiser become a frigate
 + Higher quality sprites for the Siraks
 + Resized many ships
 + Replaced a few sprites by better looking ones
 + Improved ceridan battleship sprite (added border, reworked glow)
 + Newly built docks fade in instead of popping
Modding Tools
 + Improved ship and weapon editors (filters, list, stats)
 + Improved faction editor (additional flags)
 + Included file format convertion tool for modders
 + Added option to auto set weapon prices (approximate)
Performances / Code Stuff
 + Much faster savegame loading (3-4x faster)
 + Ship order management should use less cpu
 + Adding and deleting of objects optimized
 + Large fleet battle should run better thanks to less bullets
 + Killing a carrier ship could use way too many CPU cycles
 + Misc stability related improvements
 + Game can recognize outdated, unusable savegames
 + Save system error correction mechanism improved
 + Reduced CPU cost of scavengers
 + Some new function added to debug/cheat menu
User Interface
 + Manual money transactions and dock building no longer need funds to be in specific accounts to work)
 + Click homebase in ship scan to center camera on it
 + Small improvements to shipyard build queue
 + Added command to sell all cargo in Ship Setup menu, with optional notification
 + Move Cargo menu is larger

Bug Fixes
 + Fixed: Game freezing due to memory management
 + Fixed: Game crash due to sound library
 + Fixed: Free traders trying to sell to hostile factions
 + Fixed: Potential issue in cache system which could cause the game to slow down and crash
 + Fixed: Money management wasn't thread safe
 + Fixed: Carriers able to auto build their own drones would ignore manual ship type selection
 + Fixed: Minor display bug in colony build menu
 + Fixed: Minor display bug in station setup menu if player is using a transparent logo
 + Fixed: "My Assets" map filter is counting bullets in currently focused sector
 + Fixed: It was possible to click game editor button while database is still loading  [modding tools]
 + Fixed: Saving weapon in editor doesn't auto update ware [modding tools]
 + Fixed: Updating ware data in weapon editor delete ware's picture [modding tools]
 + Fixed: FPS counter obstructed by money widget
 + Fixed: Small issue with ships calling for help
 + Fixed: Station destroyed with a carrier docked to it would cause problems
 + Fixed: Rare bug where the pirate guild would ask for way more money than necessary
 + Fixed: Galactic map would show gates that are closed to you
 + Fixed: ships escorting raiders could still call police for help causing relationship issues
 + Fixed: Rare case of ship/object duplication
 + Fixed: When spawning, ceridan could (temporarily) declare war to self, locking military fleet in place